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MH2, MHF2, MHFU[]

Bite Ailment Inflicted: None
Normal Mode

Khezu will diagonally raise its head back and then lower it and bite. Its tail is also flung upwards in a diagonal fashion and can damage the hunter as well if he/she is hit by it.

This attack is more effective than the Bite attack of most monsters due to Khezu's stretchy neck.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

Guard if necessary or move out of the way.


Thunder Shield Ailment Inflicted: None
Normal Mode

A frequent attack used by the Khezu; it attaches its tail to the ground, then covers its body in electricity. Powerful, but relatively easy to avoid.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

Roll away from the Khezu to safe distance, although this can be tricky if you are mid-combo. It's perfectly possible to Guard against the attack. Counterattacking is possible with some weapons; if the weapon has long enough reach - for example, a Lance or Longsword - the Hunter can attack the Khezu whilst it is performing this attack. This is a risky prospect, however, as it is very easy to accidentally come too close to the electrified Khezu.


Leap Ailment Inflicted: None
Normal Mode

Khezu rears backwards before leaping at the Hunter. The attack isn't especially fast, nor does it cover a wide area, but its strength is not inconsiderable.

Rage Mode
When in Rage, Khezu can cover its body in electricity before leaping at the Hunter, significantly increasing the damage inflicted and possibly causing Paralysie Paralysie.
Evasive Maneuver

Evading out of the way isn't too difficult unless you are trapped by the borders of the Area. Blocking this attack is also possible. Khezu will be open to attack for a second or so after finishing this attack.


Electric Balls Ailment Inflicted: Paralysis StatusEffect29
Normal Mode

Khezu lifts its head back before lowering it and firing three electrically charged balls at the Hunter. These balls can travel for a considerable distance before dissipating and do considerable damage. Khezu often does this attack twice, without changing position. If this happens any hunter whou has been paralyzsed is as good as dead.
In Monster Hunter Freedom Unite, Khezu can perform this attack with one minor change; if a bolt of electricity passes over its mouth, it will fire five balls instead of three. The additional two balls appear to have minor homing properties.

Rage Mode
Inflict increased damage.
Evasive Maneuver

When at a distance from the Khezu, it is best to try and roll in between the gaps the appear between the three different balls. Although it is possible to roll directly over them, it requires impeccable timing.
It is impossible to block this attack without the Guard Inc skill.
Khezu is very vulnerable to attack whilst performing this move.


Lunge/ Neck Swoop Ailment Inflicted: None
Normal Mode

Khezu pulls its neck back slightly, then thrusts its head forward at speed. Not especially powerful, and rather easy to avoid. The neck swoop is only done by the Red Khezu it does the same starting ready move but then takes a step forward and streches his neck in an arch hitting everything in front of it.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

Rolling to the side is all that is required to avoid this attack. Should this be impossible, however, it is also possible to block the strike. Khezu does recover quickly from this attack, making a counterattack difficult.


Tail Spin Ailment Inflicted: None
Normal Mode

As the name suggests, Khezu just spins 180 degrees on the spot, aiming to hit the Hunter with its tail. However, as Khezu's tail is of such a small size, this attack is nothing to be concerned about.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

Rolling away from the attack is suggested, although simply blocking it is also a valid option. Khezu always performs this attack at least twice in a row, so it is possible to launch a counterattack on the Khezu's flank.


Ram Ailment Inflicted: None
Normal Mode

An uncommon attack; Khezu takes two small steps forward, then suddenly jumps forward at the Hunter. Deceptively quick and more than a little surprising the first few times the Hunter sees it.

Rage Mode
Khezu can cover itself in electricity before performing this attack, increasing its power and adding the possibility of inflicting Paralysis.
Evasive Maneuver

Fortunately, the two small steps the Khezu takes gives the Hunter ample warning to roll out of the way, and if this fails, it's possible to block the attack, although expect to take minor damage. Countering this attack is difficult, as Khezu recovers quickly.


Ceiling Acid Drop Ailment Inflicted: None
Normal Mode

Only performed when fighting Khezu in a cave, such as those in the Swamp. Khezu will hang by its tail from the ceiling, before releasing a few drops of acid from its mouth. Inflicts considerable damage, but very easy to avoid.
Khezu generally drops a Shiny after performing this attack.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

Once Khezu's shadow stops moving, ensure that the Hunter is not directly below it. Even then, Khezu always releases a couple of preliminary, non-damaging drops before fully commencing the attack, giving the Hunter plenty of warning. Obviously, with Khezu on the ceiling, it is impossible to counterattack unless using a Ranged weapon.


Ceiling Leap Ailment Inflicted: None
Normal Mode

Khezu spots the Hunter from up on the ceiling, then leaps down at them. Deceptively quick and surprisingly powerful, watch out for this attack.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

Keep an eye on Khezu's shadow, or indeed Khezu itself, at all times. It cannot move very quickly on the ceiling, so you should be able to react when it shuffles towards you. Rolling out of the way of the attack is possible, as is simply blocking it. Khezu does recover quite quickly from this attack, making counterattacking tricky.

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