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MHW[]
Fléau infligé: . |
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Mode rage |
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Manœuvre d'évasion |
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MHF, MH2, MHF2, MHFU[]
Charge | Ailment Inflicted: None |
Normal Mode | |
Black Diablos lowers its head, then charges at the hunter. Black Diablos will sometimes flick its head up at the end of the charge, flinging the hunter into the air. | |
Rage Mode | |
This attack is much faster when Black Diablos is enraged | |
Evasive Maneuver | |
Generally, Panic Diving is the best option to avoid this move, as the period of invulnerability granted by this can help the player avoid being hit. This does require the hunter's weapon to be sheathed, however, so if this is not possible, rolling to the side is probably the best option, although there is no guarantee that the hunter will not be hit. |
Power Charge | Ailment Inflicted: None |
Normal Mode | |
Black Diablos roars at the hunter (not requiring Earplugs) with its head held low, then charges at the hunter, similarly to the regular Charge, but far more powerful. After passing by the hunter, Black Diablos will either keep charging, or stop just behind the hunter. | |
Rage Mode | |
Performed more often. | |
Evasive Maneuver | |
The evasive maneuvers for this attack are similar to those for the regular Charge, except that it is more important to avoid this attack, as it deals considerably more damage. |
Bite | Ailment Inflicted: None |
Normal Mode | |
A standard Wyvern attack. Black Diablos lowers its head and bites to the left, swinging its tail upwards and to the right as it does so. | |
Rage Mode | |
None worth mentioning | |
Evasive Maneuver | |
This attack is very easy to avoid, and the hunter shouldn't even be in range of this attack in the first place. It has little range, so a single roll away from Black Diablos should be enough to get out of the way. The attack deals little damage even if the hunter is hit. The tail swipe may prove a nuisance to hunters standing behind Black Diablos, but it does not deal significant damage. |
Hip-check | Ailment Inflicted: None |
Normal Mode | |
Black Diablos positions itself so that its right hip is facing the hunter, which it then proceeds to slam them with. After executing this attack, Black Diablos will return to its original position. This attack is also shared with many other Wyverns. | |
Rage Mode | |
None worth mentioning | |
Evasive Maneuver | |
Rolling towards Black Diablos' head is probably the safest choice, as the head has less range than the tail. Panic diving is also a suitable option, although it is required that the hunter's weapon is sheathed for them to perform this action. |
Tail Whip | Ailment Inflicted: None |
Normal Mode | |
Another attack shared by many Flying Wyverns. Black Diablos turns its body 180 degrees, in an attempt to hit the hunter with its tail. Upon finishing, it then turns another 180 degrees in the same direction, attempting to hit the hunter again. Black Diablos' tail curves around its body after each turn, meaning that each turn covers greater that 180 degrees around Black Diablos. | |
Rage Mode | |
None worth mentioning | |
Evasive Maneuver | |
Standing under Black Diablos' legs should cause this attack to miss the hunter, although they may be trodden on as Black Diablos turns, inflicting minor damage. |
Tail Smash | Ailment Inflicted: None |
Normal Mode | |
Black Diablos slams its tail at the hunter twice, first to the right, then to the left. The smash to the left curves a considerable distance around Black Diablos, meaning that it can hit hunters unless they are standing directly in front of Black Diablos. | |
Rage Mode | |
None worth mentioning | |
Evasive Maneuver | |
Run away from Black Diablos' tail, either towards the head or away from Black Diablos altogether. It is important to be directly ahead of Black Diablos, or to its right, as it performs the second smash, as the tail can curve around surprisingly far, making this attack potentially dangerous. |
Roar | Ailment Inflicted: None |
Normal Mode | |
Black Diablos lowers its tail, shakes its head, then raises its head in an arc from left to right, letting out an ear-splitting screech as it does so. This is one of the few roars that requires the use of the skill "High-Grade Earplugs" to render ineffective. | |
Rage Mode | |
None worth mentioning | |
Evasive Maneuver | |
This roar can only be negated with High-Grade Earplugs, or by blocking, so if the hunter does not have HGE or a blocking weapon, they will probably be affected by this roar. Panic Diving is not recommended, as it merely delays the affect of this roar, meaning Black Diablos has more time to recover and attack the hunter while they are still covering their ears. |
Tunneling Attack | Ailment Inflicted: None |
Normal Mode | |
Black Diablos digs into the ground, disappearing for a brief moment, then tunnels towards the hunter (which can be seen as a cloud of dust moving along the ground). Upon reaching the hunter's position, Black Diablos will leap out of the ground, hitting any hunters standing above it. | |
Rage Mode | |
None worth mentioning | |
Evasive Maneuver | |
At low-rank, simply running perpendicular to Black Diablos' tunneling direction allows the hunter to avoid this attack, as Black Diablos cannot change direction mid-dig. At higher ranks, the hunter will have to change the direction they are running in, as Black Diablos can adjust its tunneling direction. |
Uppercut | Ailment Inflicted: None |
Normal Mode | |
Black Diablos swings its whole body, and thrusts its horns into the air, in an attempt to "uppercut" the hunter, moving forwards while doing so. The tail also wings significantly, and can cause damage to the hunter. Black Diablos may repeat this move directly after the first attack, swinging to the opposite side. | |
Rage Mode | |
More likely to be performed twice in succession. | |
Evasive Maneuver | |
Rolling in-between Black Diablos' legs just as this attack is beginning should allow the hunter to avoid the head, although they may still be hit by the tail (which inflicts less damage). Rolling in the opposite direction to this attack should also allow the hunter to escape uninjured. Panic Diving is also an acceptable option, as the period of invulnerability this grants should allow the hunter to pass through this attack without being hit. |
MHP3rd[]
- This Section only covers moves introduced/changes to existing moves in Monster Hunter Portable 3rd
Diablos' roar now has significantly less range, and can be avoided with a Panic Dive.
Catapult | Ailment Inflicted: None |
Normal Mode | |
When Black Diablos is underground, there will be a "plume" of sand above where Black Diablos is buried. After this, Black Diablos will launch itself towards the hunter, swiping the hunter with its horns when it lands. | |
Rage Mode | |
Performed more often when Black Diablos is enraged. | |
Evasive Maneuver | |
Run to the side, and roll/Panic Dive as Black Diablos approaches. |
Quick Horn Thrust | Ailment Inflicted: None |
Normal Mode | |
Black Diablos lowers its head, runs towards the hunter, then flicks its head up when it gets close, all within a short period of time. This attack has very little warning, and also a short recovery time. | |
Rage Mode | |
None worth mentioning | |
Evasive Maneuver | |
Rolling/Panic Diving to either side should work, as Black Diablos cannot change direction during this attack, but this can be difficult to do, as this attack is quite fast. |