Menu de navigation – Diablos | |||
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MH1, MHF, MH2, MHF2, MHFU
Charge | Ailment Inflicted: None |
Normal Mode | |
Diablos lowers its head, then charges at the hunter. Diablos will sometimes flick its head up at the end of the charge, flinging the hunter into the air. | |
Rage Mode | |
This attack is much faster when Diablos is enraged | |
Evasive Maneuver | |
Generally, Panic Diving is the best option to avoid this move, as the period of invulnerability granted by this can help the player avoid being hit. This does require the hunter's weapon to be sheathed, however, so if this is not possible, rolling to the side is probably the best option, although there is no guarantee that the hunter will not be hit. |
Power Charge | Ailment Inflicted: None |
Normal Mode | |
Diablos roars at the hunter (not requiring Earplugs) with its head held low, then charges at the hunter, similarly to the regular Charge, but far more powerful. After passing by the hunter, Diablos will either keep charging, or stop just behind the hunter. | |
Rage Mode | |
Performed more often. Also speeds up more. | |
Evasive Maneuver | |
The evasive maneuvers for this attack are similar to those for the regular Charge, except that it is more important to avoid this attack, as it deals considerably more damage. |
Bite | Ailment Inflicted: None |
Normal Mode | |
A standard Wyvern attack. Diablos lowers its head and bites to the left, swinging its tail upwards and to the right as it does so. | |
Rage Mode | |
Does not use in rage. | |
Evasive Maneuver | |
This attack is very easy to avoid, and the hunter shouldn't even be in range of this attack in the first place. It has little range, so a single roll away from Diablos should be enough to get out of the way. The attack deals little damage even if the hunter is hit. The tail swipe may prove a nuisance to hunters standing behind Diablos, but it does not deal significant damage. |
Hip-check | Ailment Inflicted: None |
Normal Mode | |
Diablos positions itself so that its right hip is facing the hunter, which it then proceeds to slam them with. After executing this attack, Diablos will return to its original position. This attack is also shared with many other Wyverns. | |
Rage Mode | |
None worth mentioning | |
Evasive Maneuver | |
Rolling towards Diablos' head is probably the safest choice, as the head has less range than the tail. Panic diving is also a suitable option, although it is required that the hunter's weapon is sheathed for them to perform this action. |
Tail Whip | Ailment Inflicted: None |
Normal Mode | |
Another attack shared by many Flying Wyverns. Diablos turns its body 180 degrees, in an attempt to hit the hunter with its tail. Upon finishing, it then turns another 180 degrees in the same direction, attempting to hit the hunter again. Diablos' tail curves around its body after each turn, meaning that each turn covers greater that 180 degrees arond Diablos. | |
Rage Mode | |
None worth mentioning | |
Evasive Maneuver | |
Standing under Diablos' legs should cause this attack to miss the hunter, although they may be trodden on as Diablos turns, inflicting minor damage. |
Tail Smash | Ailment Inflicted: None |
Normal Mode | |
Diablos slams its tail at the hunter twice, first to the right, then to the left. The smash to the left curves a considerable distance around Diablos, meaning that it can hit hunters unless they are standing directly in front of Diablos. | |
Rage Mode | |
None worth mentioning | |
Evasive Maneuver | |
Run away from Diablos' tail, either towards the head or away from Diablos altogether. It is inportant to be directly ahead of Diablos, or to its right, as it performs the second smash, as the tail can curve around surprisingly far, making this attack potentially dangerous. |
Roar | Ailment Inflicted: None |
Normal Mode | |
Diablos lowers its tail, shakes its head, then raises its head in an arc from left to right, letting out an ear-splitting screech as it does so. This is one of the few roars that requires the use of the skill "High-Grade Earplugs" to render ineffective. | |
Rage Mode | |
None worth mentioning | |
Evasive Maneuver | |
This roar can only be negated with High-Grade Earplugs, or by blocking, so if the hunter does not have HGE or a blocking weapon, they will probably be affected by this roar. Panic Diving is not recommended, as it merely delays the affect of this roar, meaning Diablos has more time to recover and attack the hunter while they are still covering their ears. |
Tunneling Attack | Ailment Inflicted: None |
Normal Mode | |
Diablos digs into the ground, disappearing for a brief moment, then tunnels towards the hunter (which can be seen as a cloud of dust moving along the ground). Upon reaching the hunter's position, Diablos will leap out of the ground, hitting any hunters standing above it. | |
Rage Mode | |
You cannot sonic bomb him while he is in rage mode. | |
Evasive Maneuver | |
At low-rank, simply running perpendicular to Diablos' tunneling direction allows the hunter to avoid this attack, as Diablos cannot change direction mid-dig. At higher ranks, the hunter will have to change the direction they are running in, as Diablos can adjust its tunneling direction. |
Uppercut | Ailment Inflicted: None |
Normal Mode | |
Diablos swings its whole body, and thrusts its horns into the air, in an attempt to "uppercut" the hunter, moving forwards while doing so. The tail also wings significantly, and can cause damage to the hunter. Diablos may repeat this move directly after the first attack, swinging to the opposite side. | |
Rage Mode | |
More likely to be performed twice in succession. | |
Evasive Maneuver | |
Rolling in-between Diablos' legs just as this attack is beginning should allow the hunter to avoid the head, although they may still be hit by the tail (which inflicts less damage). Rolling in the opposite direction to this attack should also allow the hunter to escape uninjured. Panic Diving is also an acceptable option, as the period of invulnerability this grants should allow the hunter to pass through this attack without being hit. |
MH3
- This Section only covers moves introduced/changes to existing moves in Monster Hunter Tri
Diablos' roar now has significantly less range, and can be avoided with a Panic Dive.
Catapault | Ailment Inflicted: None |
Normal Mode | |
When Diablos is underground, there will be a series of tremors, which will cause the hunter to be affected with the "Quake" effect if they are nearby. After this, Diablos will launch itself towards the hunter, "uppercutting" the hunter with its horns when it lands.It also will swing it's tail which gives the hunter minimal damage compared to the damage that he/she will take if hit by the head. | |
Rage Mode | |
Performed more often when Diablos is enraged. | |
Evasive Maneuver | |
Run perpendicular to the series of tremors, and roll/Panic Dive as Diablos approaches. |
MHP3rd
- This section only covers moves introduced in Monster Hunter Portable 3rd
Instead of causing a series of tremors, Diablos' Catapault attack now causes a "plume" of sand to appear when it is buried before it launches itself at the hunter.
Quick Horn Thrust | Ailment Inflicted: None |
Normal Mode | |
Diablos lowers its head, runs towards the hunter, then flicks its head up when it gets close, all within a short period of time. This attack has very little warning, and also a short recovery time. | |
Rage Mode | |
None worth mentioning | |
Evasive Maneuver | |
Rolling/Panic Diving to either side should work, as Diablos cannot change direction during this attack, but this can be difficult to do, as this attack is quite fast. |