|Attack||Description||Damage||How to avoid?||Counter-attack|
|Ice throw||The Blangonga will throw a massive chunk of ice into the air, which splits into 4 directions when it hits the ground.||Medium-High. Causes Snowman status||Run away as far as possible, or go behind it once it is apparent that it is going to use this attack.||Hit it when it lands.|
|Barrel Roll||The Blangonga tilts its body and throws itself towards the hunter. If standing directly behind the arm that it winds up, small damage is also dealt.||Medium-High||Keep running to the sides and roll if necessary.||It will stop for a short time, once it is standing back up, that will be the chance to attack.|
|Ice breath||It leans back and unleashes a snowy breath.||High. Causes Snowman status.||Run to the sides and roll, avoid being in front of it.||Attack it from the sides.|
|Back kick||It jumps and leaps back in a kicking manner. (Rage Mode). Usually does this after the Leaping Charge while in Rage Mode.||Medium-High||Block or roll to the sides if possible.||Try to predict where it lands, then strike.|
|Claw Swipe||Swipes forward with one claw||Low||Don't be in range of the claw, or in front of it. If in front of it, roll to its side or block.||Attack it from the sides or behind.|
|Leaping Charge||Blangonga will rush towards the hunter on all fours, then end with a leaping bite.||Medium||Keep running to either left or right and roll/dive if about to get hit.||There is a small halt after the Leap.|
|Dig||It will dig underground, then burst out at the spot the hunter was standing at the moment. In Rage, it will sometimes be accompanied by a few Blangos when popping out.||High||Just keep running to the left or right.||None.|
|Side Jump||Blangonga jumps sideways||Low||It barely does any damage, but stay away from its sides if necessary.||Gunners can give it a shot, risking to be hit by its next attack|
|Summoning Roar||Blangonga will roar and 2-3 Blangos will pop out of the snow.||None||No avoidance needed.||Aim attacks on the Blangonga instead of the minions.|
|Normal Roar||Blangonga will just roar.||None, but makes the hunter cover ears for a short time.||Both normal Ear-plugs and High Grade Ear-plugs work, as will blocking or diving.||Those with earplugs or in range can take the chance.|
|Pound||Blangonga raises its arms and smashes the ground. The windup period is much longer while in Rage, but the damage is also greater.||Very high and quakes.||Run away before it slams the ground, time a roll, or just get out of its way if using armour with quake resistance.||With quake resistance or good timing with a dodge, just get to its side or back for melee.|
|Groom||Blangonga cleans its fur and removes any Paintballs that were previously tracking it.||None.||Throw paintball again to Blangonga||This is a good opportunity for attack.|
- It is better to avoid being straight behind Blangonga while its in Rage mode at all cost. As long as you're behind him in a diagonal line you're much less in danger of his backward jump.
- Due to its speed, slow weapons like Lance and Great Sword are generally not recommended for beginners.
- During its "Ground pound" it will rear up on its hind legs and slam itself down. Unless you are using quake resistance you will shake about. A well timed roll can, much like with a Tigrex' roar, avoid this and leave you damage free. Unless you are confident with this tactic do not perform it, as it will make you dizzy and thus open to an attack.
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