Menu de navigation – Blangonga | |||
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Attack | Description | Damage | How to avoid? | Counter-attack | |
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Ice throw | The Blangonga will throw a massive chunk of ice into the air, which splits into 4 directions when it hits the ground. | Medium-High. Causes Snowman status | Run away as far as possible, or go behind it once it is apparent that it is going to use this attack. | Hit it when it lands. | |
Barrel Roll | The Blangonga tilts its body and throws itself towards the hunter. If standing directly behind the arm that it winds up, small damage is also dealt. | Medium-High | Keep running to the sides and roll if necessary. | It will stop for a short time, once it is standing back up, that will be the chance to attack. | |
Ice breath | It leans back and unleashes a snowy breath. | High. Causes Snowman status. | Run to the sides and roll, avoid being in front of it. | Attack it from the sides. | |
Back kick | It jumps and leaps back in a kicking manner. (Rage Mode). Usually does this after the Leaping Charge while in Rage Mode. | Medium-High | Block or roll to the sides if possible. | Try to predict where it lands, then strike. | |
Claw Swipe | Swipes forward with one claw | Low | Don't be in range of the claw, or in front of it. If in front of it, roll to its side or block. | Attack it from the sides or behind. | |
Leaping Charge | Blangonga will rush towards the hunter on all fours, then end with a leaping bite. | Medium | Keep running to either left or right and roll/dive if about to get hit. | There is a small halt after the Leap. | |
Dig | It will dig underground, then burst out at the spot the hunter was standing at the moment. In Rage, it will sometimes be accompanied by a few Blangos when popping out. | High | Just keep running to the left or right. | None. | |
Side Jump | Blangonga jumps sideways | Low | It barely does any damage, but stay away from its sides if necessary. | Gunners can give it a shot, risking to be hit by its next attack | |
Summoning Roar | Blangonga will roar and 2-3 Blangos will pop out of the snow. | None | No avoidance needed. | Aim attacks on the Blangonga instead of the minions. | |
Normal Roar | Blangonga will just roar. | None, but makes the hunter cover ears for a short time. | Both normal Ear-plugs and High Grade Ear-plugs work, as will blocking or diving. | Those with earplugs or in range can take the chance. | |
Pound | Blangonga raises its arms and smashes the ground. The windup period is much longer while in Rage, but the damage is also greater. | Very high and quakes. | Run away before it slams the ground, time a roll, or just get out of its way if using armour with quake resistance. | With quake resistance or good timing with a dodge, just get to its side or back for melee. | |
Groom | Blangonga cleans its fur and removes any Paintballs that were previously tracking it. | None. | Throw paintball again to Blangonga | This is a good opportunity for attack. |
Extra Warning[]
- It is better to avoid being straight behind Blangonga while its in Rage mode at all cost. As long as you're behind him in a diagonal line you're much less in danger of his backward jump.
- Due to its speed, slow weapons like Lance and Great Sword are generally not recommended for beginners.
- During its "Ground pound" it will rear up on its hind legs and slam itself down. Unless you are using quake resistance you will shake about. A well timed roll can, much like with a Tigrex' roar, avoid this and leave you damage free. Unless you are confident with this tactic do not perform it, as it will make you dizzy and thus open to an attack.